
Your party can level up between missions if they’re used enough. This will definitely make your fuel usage seem like less of a waste. While the latter is definitely more effort, it leads to more rewards such as money, more fuel, or even equipment for free. Even with that though, you might come to a group of slave traders, you can buy a slave if you want, or just choose to kill the traders.

#Depth of extinction impressions free
Every spot on a map counts as it’s own mission, while majority of stages end in fights, depending on the class of a member of your party, you might be able to squeeze through with no conflict, if given the option, usually ending up with free fuel. Having money and fuel are vital in the game, fuel makes it so you can go from mission to mission, money to get new equipment, weapons, mercenaries, or even fuel if needed. Throughout a firefight, you might get set of fire, taking a turn to sit out, or get a fractured limb, cutting down how far you can move, even getting cut to bleed, taking one damage per turn. All that said, when it doubt, there’s always sub weapons like grenades or moltov cocktails that can go over cover and even cause status ailments. There’s always a chance to get a hit and making a a killing shot at a low percentage is such a good feeling. Unless you’re at the perfect angle or using a specific weapon, it probably won’t be 100%, even if you’re just in a bad position and using the wrong weapon, you won’t be at 0% either.

Length, angle, whether or not there’s cover, it can all change how successful you’ll be when attacking, always on a percentage. Shooting, and even using sub weapons in the game all depend on how accurate your shots will be. Of course in games like this, you’ll need to shoot to get your way or just not die. While it’s easy and near instant to do what the game contextually wants you to do, it’s selecting the alternative actions that might come off as a bit cumbersome or inconvenient, but considering the game is turn based, there’s no reason to rush or not be considerate with actions. Despite the game having a tile based movement system, nothing ever feels slow or blocky about movement, this cannot however be said about your per turn actions. In a stage proper, you’re dropped in and told to search around, usually to find a certain piece of loot or take out any opposition. You start the game out by picking a mercenary to help you out and join your party before going out to do any missions, while you need to pay for Mercenaries, early on they often have a weapon such as a shotgun or sniper rifle your main set won’t, and can further increase your options in firefights. To keep it simple, Depth of Extinction is a turn based strategy game of the tactical squad based variety with the main goal to scavenge, sneak, or snuff out rival groups, giving off a bit of a Water World vibe. What greeted me was a rather striking looking game I had trouble putting down at times. I had the wrong idea before starting, I expected somewhat of a cheap, generic “western” looking game. Catchy music that the developers take the time to credit each artist the moment a song starts. Upon actually starting the game though, I was greeted with superb spritework and animation. My first impression with Depth of Extinction was with the Switch Icon/Promotional art. More often than not, it can ultimately sour an experience.
